Here’s an example of the creation flow: A bridge is provisioned on the host. Bridge networking is the default Docker network type (i.e., docker0), where one end of a virtual network interface pair is connected between the bridge and the container. The client and the host are deployed on two Docker containers ( docker-compose), whose network configuration is as follows ( docker network inspect. Bridge networking leverages iptables for NAT and port-mapping, which provide single-host networking. TestActor.Ask(new TestMessage($"Message")).Wait() using (var actorSystem = ActorSystem.Create("client", HoconLoader.FromFile("config.hocon"))) netty.jar, other than the standard JDK classes This is because we use some of the netty buffer classes. On the other side there is a simple client that selects the remote actor and passes a TestMessage to it, then waits on an ask without a timeout specified. A bridge normally consumes from a queue on one server and forwards messages to another queue on a different server. Var testActor = actorSystem.ActorOf(Props.Create(), "TestActor") Ĭonsole.WriteLine($"Waiting for requests.") There is a simple host with a TestActor that only writes a string it receives to the console: using (var actorSystem = ActorSystem.Create("host", HoconLoader.FromFile("config.hocon"))) netty.channel error is often due to the Windows Defender Firewall blocking Minecrafts server connection.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |